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<channel>
	<title>Marble Blast - The Revival</title>
	<atom:link href="http://marbleblast.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://marbleblast.net</link>
	<description>A campaign by Marble Blast fans</description>
	<pubDate>Thu, 06 Aug 2009 12:46:43 +0000</pubDate>
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	<language>en</language>
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		<title>Marble Blast Mobile Released</title>
		<link>http://marbleblast.net/2009/05/marble-blast-mobile-released/</link>
		<comments>http://marbleblast.net/2009/05/marble-blast-mobile-released/#comments</comments>
		<pubDate>Fri, 15 May 2009 07:33:08 +0000</pubDate>
		<dc:creator>Farhan</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=159</guid>
		<description><![CDATA[InstantAction and GarageGames are pleased to announce the release of Marble Blast Mobile for the iPhone and iPod Touch.
Marble Blast Mobile is now available in the app store! When you&#8217;re ready to purchase just head on over to the product page.
Features:

The game features 20 single player levels and 10 multiplayer levels
Track High Scores and go [...]]]></description>
			<content:encoded><![CDATA[<p>InstantAction and GarageGames are pleased to announce the release of Marble Blast Mobile for the iPhone and iPod Touch.</p>
<p>Marble Blast Mobile is now available in the app store! When you&#8217;re ready to purchase just head on over to the <a href="http://instantaction.com/marbleblast-iphone">product page</a>.</p>
<p><strong>Features:</strong></p>
<ul>
<li>The game features 20 single player levels and 10 multiplayer levels</li>
<li>Track High Scores and go for the gold!</li>
<li>Head to Head matches with up to 4 players</li>
<li>16 different marbles to choose from</li>
</ul>
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			<wfw:commentRss>http://marbleblast.net/2009/05/marble-blast-mobile-released/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Everything needs a change once in a while&#8230;</title>
		<link>http://marbleblast.net/2009/01/everything-needs-a-change-once-in-a-while/</link>
		<comments>http://marbleblast.net/2009/01/everything-needs-a-change-once-in-a-while/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 21:37:47 +0000</pubDate>
		<dc:creator>Faraaz</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=152</guid>
		<description><![CDATA[MarbleBlast.net has been given a makeover which was needed to be fair. We hope the new design betters your experience of browsing the site. A few things are still being worked on so you may see blank areas. We have a lot of cool new content coming soon. :)
Edit (Jan 31, 2009): Comments are now [...]]]></description>
			<content:encoded><![CDATA[<p>MarbleBlast.net has been given a makeover which was needed to be fair. We hope the new design betters your experience of browsing the site. A few things are still being worked on so you may see blank areas. We have a lot of cool new content coming soon. :)</p>
<p><strong>Edit <em>(Jan 31, 2009)</em>:</strong> Comments are now working.</p>
]]></content:encoded>
			<wfw:commentRss>http://marbleblast.net/2009/01/everything-needs-a-change-once-in-a-while/feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Marble Blast Ultra map packs!</title>
		<link>http://marbleblast.net/2008/11/new-marble-blast-ultra-map-packs/</link>
		<comments>http://marbleblast.net/2008/11/new-marble-blast-ultra-map-packs/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 23:10:10 +0000</pubDate>
		<dc:creator>Faraaz</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=140</guid>
		<description><![CDATA[We have recently received news from Bad Habit Software regarding Marble Blast Ultra&#8217;s new map packs. They will be rolled out on XBL Marketplace on the 3rd and 24th of December - just in time for Christmas!
]]></description>
			<content:encoded><![CDATA[<p>We have recently received news from Bad Habit Software regarding Marble Blast Ultra&#8217;s new map packs. They will be rolled out on XBL Marketplace on the 3rd and 24th of December - just in time for Christmas!</p>
]]></content:encoded>
			<wfw:commentRss>http://marbleblast.net/2008/11/new-marble-blast-ultra-map-packs/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Marble Blast and its future</title>
		<link>http://marbleblast.net/2008/11/marble-blast-and-its-future/</link>
		<comments>http://marbleblast.net/2008/11/marble-blast-and-its-future/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 04:52:29 +0000</pubDate>
		<dc:creator>Farhan</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[blast]]></category>

		<category><![CDATA[marble]]></category>

		<category><![CDATA[suggestions]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=139</guid>
		<description><![CDATA[
When we first played Marble Blast Gold years ago, it was an instant addiction. It was one of those games you kept coming back to no matter what. More recently, its sequel arrived in the form of Marble Blast Ultra. Aside from the fact that it was released for the Xbox 360, it had huge [...]]]></description>
			<content:encoded><![CDATA[<div class="center"><img style="border: 0;" src="http://marbleblast.net/wp-content/uploads/2008/11/mbusuggestionheader.png" /></a></div>
<p>When we first played Marble Blast Gold years ago, it was an instant addiction. It was one of those games you kept coming back to no matter what. More recently, its sequel arrived in the form of Marble Blast Ultra. Aside from the fact that it was released for the Xbox 360, it had huge graphical improvements not to mention it ran natively in high definition. Marble Blast Ultra was and still is hugely popular. It&#8217;s still in the top 10 most played XBLA games to this day. Sadly, due to a select few individuals the leaderboards mean absolutely nothing. Due to a glitch which some are taking advantage of, people are now able to obtain top times for levels they do not even need to complete.</p>
<p><span id="more-139"></span>It&#8217;s now widely known that a Marble Blast Ultra update will be making its way to us shortly. But unfortunately, we aren&#8217;t totally satisfied and most likely nor will you be. To put it shortly, we&#8217;re getting the new maps except Core (which is being replaced by Concentric) and the achievements but get ready&#8230;no major bug fixes. That&#8217;s right. We&#8217;re still stuck with the glitches and bugs that totally ruin this game. Don&#8217;t get us wrong, we are very grateful for what we&#8217;re getting but the bugs really, really do need addressing.</p>
<p>Whether or not these bugs and glitches get sorted, we still need a Marble Blast Ultra sequel. Given the huge popularity of Marble Blast Ultra and Online, it&#8217;s certain that any sequel will be successful and will easily sell. We&#8217;re so looking forward to a sequel that we&#8217;ve put together a list of suggestions that you will see further on in this article. Our passion and commitment to Marble Blast and GarageGames is huge, hence this whole website. We hope this is taken into deep consideration as there are thousands and thousands of hardcore fans wishing for a new Marble Blast game.</p>
<p>As you already know, a game eventually loses its appeal and gets boring. This is especially the case if a game does not receive updates to keep it fresh. The time has already gone by where we no longer have interest due to the amount of glitches that need addressing. It’s great to know the new maps are coming, but Marble Blast Online has them too and it doesn’t have the glitches that Ultra has. We still happily play Marble Blast Online due to this reason.</p>
<p>In an attempt to get the last possible bit of juice out of Marble Blast Ultra, we <a href="http://marbleblast.net/2008/07/marble-extractor-a-project-we-were-working-on/">coded a program</a> so that we could view and extract the contents of a file named &#8216;marble.bza&#8217;. The program worked very well but we found out that the Xbox 360 uses a very strong encryption algorithm which means it&#8217;s impossible for us to rebuild the file for execution on the Xbox 360. However, that doesn&#8217;t mean we didn&#8217;t have fun, we got some interesting files from the .bza file.</p>
<p>So what exactly do we want? We want a Marble Blast Sequel to be made which has the same (or better) graphics as the XNA build of MBU. After seeing the XNA build, we couldn’t take our eyes off it. We instantly fell in love with it. We also want a sequel because of the amount of awesome suggestions we have came up with. We think Marble Blast should no longer be an Arcade game, but rather a full retail game, although now that Microsoft is willing to let high-profile games go above the 350MB limit an Arcade release would also be fine. Please take a look below at our suggestions and ideas. The suggestions are just a compilation of ideas; some are must-haves and some are a bit crazy but we still include them so they get your brain juices flowing.</p>
<p><strong>MARBLE BLAST SEQUEL SUGGESTIONS</strong></p>
<p><FONT COLOR="#002070"><strong>Racing</strong><br />
A new game type which allows players to race in certain maps. For example, the Single Player Map Black Diamond is perfect for a racing map! Also having checkpoints (for big maps) can help users restore their location if they fall off. Check out a sample race map we made here: <a href="http://youtube.com/watch?v=pJe8yXKBgBc&#038;fmt=18">http://youtube.com/watch?v=pJe8yXKBgBc&#038;fmt=18</a></p>
<p><strong>Team Gem Hunt</strong><br />
Marble Blast should allow teams in multiplayer matches. As a maximum of 8 players are allowed to play simultaneously, a 2 team 4 vs 4 match should be possible and of course any configuration that adds up to 8 players or less. This would surely be very popular and extremely fun. Teams could either collect the same gems as each other or collect different coloured gems (e.g. Team 1 collects red, Team 2 collects blue)</p>
<p><strong>Tag</strong><br />
Tagging may be difficult, but it will certainly be a fun game. A simple tag game type where one player is the tagger and has to tag other players in a specified time frame. Each player should start with an equal number of points and the person who must tag should be chosen at random. Points are deducted if you are ‘it’, or if you fall off the map. Points are added to your score if you successfully tag somebody. Powerups should only be available to the tagger. The winner is the person with the most points at the end of the match.</p>
<p><strong>Saving Gameplay Footage (Record Ghost)</strong><br />
Players should be able to record their gameplay in a certain level and then save it if they liked it. The same feature is available in Halo 3 where you can record your whole match. Recording your gameplay would simply be sampling the marble co-ordinates for the duration of your gameplay. Playback would be rendered in real-time as the recorded video is just in fact a file with co-ordinates being read from it.</p>
<p><strong>Marble Arena</strong><br />
Imagine you&#8217;re on a map like King of the Marble, and your goal is to knock as many people off within the time limit, the more you knock off, the more points you get, or it could be the last marble standing! This would be one hell of a fun game type.</p>
<p><strong>More surfaces</strong><br />
More types of friction-varying surfaces such as water, sand, tarmac, carpet, bouncy and others. There shouldn’t be any problem implementing these using the Torque/Torque X engine.</p>
<p><strong>Free look</strong><br />
Clicking the right thumbstick (or scroll wheel) should change the camera view so it faces directly upwards. This would definitely be useful when looking around a map.</p>
<p><strong>Different coloured gems</strong><br />
In single player, different coloured gems like in Marble Blast Gold. Or perhaps randomly coloured gems, so each time you play the gems are different colours to last time.</p>
<p><strong>Timed gems in multiplayer</strong><br />
A special coloured gem worth 10 points spawns (rarely) but only stays for 10 seconds or less. If it does not get collected by any player, it disappears.</p>
<p><strong>No modding</strong><br />
Many people see modding controllers as cheating. The maximum speed the marble can roll with a modded controller whilst going perfectly diagonal should be kept the same in the new Marble Blast game. Of course this time the controller should not have to be modded and the speed should be attainable in any direction on an unmodded controller.</p>
<p><strong>Multiplayer Time Limit</strong><br />
In multiplayer, the time limit should be variable from a few minutes to unlimited so that lengths of multiplayer matches can be player determined and not dependant on the map being played. This would be done in &#8220;Custom Games&#8221;.</p>
<p><strong>AI</strong><br />
Also known as ‘bots’, marbles controlled by the computer but based on real players. The bots should be able to mimic moves done by real players (which can be recorded by volunteers).</p>
<p><strong>Advanced Statistics</strong><br />
After the game has ended, a more detailed report should be shown for players to see. For example, how many gems collected and which colours. For each player, individual statistics should be available to show how many games they have played in ranked, custom or normal game types. Each player should have points indicating the number of wins they have achieved in the form of ‘experience points’.</p>
<p>- Total collected powerups<br />
- How many times you used Blast<br />
- How many times you collided with other marbles<br />
- How many times you jumped<br />
- How many medals you earned and which ones (using the medals suggestion)<br />
- How many Blues, Yellows and Reds you collected</p>
<p><strong>Host Controls</strong><br />
Hosts should be able to make change party settings and kick people without having to end a game.</p>
<p><strong>Credits</strong><br />
No more auto scrolling. You should be able to use the right trigger or left trigger to scroll up and down through the credits at a decent speed. Also, the credits should have &#8220;Farhan and Faraaz&#8221; in there. (Just kidding, <3).</p>
<p><strong>Camera speed</strong><br />
We&#8217;ve been playing MBO for a while now and have come to a conclusion that MBU would be much better with a slightly faster camera movement. The current speed is actually very slow. Instead of making it faster, a slider should be available in Options allowing variable speed so you can have a choice. Having the option would not make it unfair, although some people may complain, but everyone has the choice to do it.</p>
<p><strong>New powerups</strong><br />
New powerups would be great to see. There was some coding about a &#8220;Time-Freeze&#8221; powerup which wasn&#8217;t included in the game. Although this powerup would be a bad idea to place in Multiplayer gem collection, it would be better to see it in the Race game type. </p>
<p><strong>Skyboxes</strong><br />
It may seem a bit extreme for Marble Blast, but seeing rain, lightning or snow would be awesome. You could either have this as the different selectable skyboxes or make it so actually affects game physics. Seeing big, volumetric 3D clouds going past around the map will give it a realistic feeling. Imagine being hit by a mega marble and you get smashed out of the map, straight through the clouds leaving a hole through the impact zone. </p>
<p><em>(November 12th, 2008)</em> Below is a video posted by <a href="http://marbleblast.net/2008/11/marble-blast-and-its-future/#comment-498">Mich (in the comments)</a> showing a whole new skybox:</p>
<p><object width="562" height="340"><param name="movie" value="http://www.youtube.com/v/TnPnT5ZFb50&#038;hl=en&#038;fs=1&#038;ap=%2526fmt%3D22"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TnPnT5ZFb50&#038;hl=en&#038;fs=1&#038;ap=%2526fmt%3D22" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="562" height="340"></embed></object></p>
<p><strong>Player count increased</strong><br />
The Marble Blast sequel should allow up to 16 players playing simultaneously in one game.</p>
<p><strong>CTF</strong><br />
Two flags, two teams. Each team has to retrieve the opposite teams&#8217; flag and protect their own. The flag carrier&#8217;s marble turns the colour of the flag and is visible to all players on their tracking system. To drop the flag, the flag carriers must be hit by the opposite team with a certain amount of force, fall off, or be blasted with a certain amount of power and within a certain radius. Gyrocopters and mega marbles are unavailable for the flag carriers and flag carriers also roll at a slightly reduced speed. The flag is always pointing up even when rolling in any direction. Once flag is dropped it has a 10 second return time. Also, if your team member is within a close distance to your own flag, it starts to return quicker (has progress bar) and the more of your team mates the faster it returns.</p>
<p><strong>Oddball</strong><br />
Might sound silly, but we don&#8217;t think so. This is obviously inspired by Halo and of course the name &#8216;Oddball&#8217; can&#8217;t be used. Everyone starts off at an equal distance away from the &#8216;Oddball&#8217; powerup and the first to pick it up is &#8216;The One&#8217;. For every second that you are &#8216;The One&#8217; you get 1 point. Everyone else must attempt to hit you, which will make them &#8216;The One&#8217; or knock you off, which will reset the powerup. &#8216;The One&#8217; should be available in team and individual modes. &#8216;The One&#8217; should have slightly different characteristics to the other marbles. For example, a faster rolling speed, better control, etc. &#8216;The One&#8217; should also have a special marble colour that is easy for everyone to spot and everyone else should have an arrow indication where &#8216;The One&#8217; is. </p>
<p><strong>Marble Design</strong><br />
More selectable textures and skins. You should be able to choose different textures and colours from a variable RGB colour palette. But the choice of skins should be limited as custom skins would be open to abuse.</p>
<p><strong>King of the Hill</strong><br />
There can be a variety of King of the Hill game types, such as Crazy King, where the hill would move location every few seconds. This would be incredibly fun. We&#8217;ve seen this being played by a lot of players except they have an imaginary hill and count the time themselves.</p>
<p><strong>Find that Easter egg!</strong><br />
Have an Easter Egg on every level and have an Easter Egg Time Trial mode that can be included on the leaderboards. The faster you collect it, the higher your rating and rank will be.</p>
<p><strong>Spectate</strong><br />
Like Rokkitball, players should be able to spectate games. One on Ones are always fun to watch when there are good players competing. It&#8217;s also annoying when you get in the way and ruin the match.</p>
<p><strong>Medals</strong><br />
Medals should popup as small icons in the left hand side of the screen. For example, if you reach a high speed, it will display a cool medal for doing so. If you get really high in the air you get a medal with points depending on the height or speed, for example. Also, hitting other players with and without mega marble will earn you points and all these points should be added in total and displayed in the post-game &#8216;carnage report&#8217; at the end of a match.</p>
<p><strong>Music</strong><br />
Timothy Steven Clarke&#8217;s trance is great, but it really gets repetitive. The majority of players who play very frequently turn the music off and just have just the sound effects only. It would be nice if there were a few more tracks and have them play in a random order. For example, check out this mock-up we put together: <a href="http://youtube.com/watch?v=gdE4JTknl7s&#038;fmt=18">http://youtube.com/watch?v=CuU9nKyEukY&#038;fmt=18</a> - doesn&#8217;t it look awesome already?</p>
<p><strong>Achievements</strong><br />
Marble Blast Ultra is known to have some of the easiest achievements. Gamers like real challenges. Here are some ideas for achievements:</p>
<p>- Win 15 consecutive ranked matches<br />
- Collect 200 gems in Sprawl, Gem Hunt mode<br />
- Collect 120 gems in Spires, Gem Hunt mode<br />
- Collect 10,000 total points in multiplayer<br />
- Get a top 400 score rank in any level (Gem Hunt)<br />
- Get a top 400 rank time in any level (Single Player)<br />
- Collect 40 or more gems in Gem Hunt in under a minute<br />
- Keep a Gyrocopter activated for three minutes by collecting them<br />
- Unlocked all marble skins (Get this achievement by completing all single player maps)</p>
<p><strong>Map Designer</strong><br />
You know who he is. The main man. The legend. Alex Swanson&#8217;s maps are the most popular (see Sprawl) and we would love to see him as lead designer again. Please.</p>
<p><strong>User Interface</strong><br />
Let&#8217;s see a really nice UI, much better than the previous one. We know you guys can do it.</p>
<p><strong>Service Record</strong><br />
Every Marble Blast player has a service record where you can see detailed reports about them. We made a picture to explain exactly what we mean. Below is a simple one we created to give a general idea to people uncertain as to what we&#8217;re talking about. Of course, the UI designers can do a better job but this is just an example.</font></p>
<div class="center"><a href='http://marbleblast.net/wp-content/uploads/2008/11/mbuservicerecord.jpg' rel='lytebox[marble-blast-and-its-future]'><img src="http://marbleblast.net/wp-content/uploads/2008/11/mbuservicerecord-150x150.jpg" alt="" title="MBU Service Record" width="150" height="150" class="alignnone size-thumbnail wp-image-134" /></a> <a href='http://marbleblast.net/wp-content/uploads/2008/11/mbuservicerecordexplained.jpg' rel='lytebox[marble-blast-and-its-future]'><img src="http://marbleblast.net/wp-content/uploads/2008/11/mbuservicerecordexplained-150x150.jpg" alt="" title="MBU Service Record Explained" width="150" height="150" class="alignnone size-thumbnail wp-image-135" /></a></div>
<p><strong>Note:</strong> Suggestions will be added whenever we can think of new ones.</p>
<p>We hope you like our suggestions and again, take them into deep consideration. We&#8217;ve put a lot of hard work and dedication in to Marble Blast, so it&#8217;s great to see your feedback and appreciation of our work. You can also comment using the feature below.</p>
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		<title>Marble Blast Ultra Update&#8230; Finally!</title>
		<link>http://marbleblast.net/2008/10/marble-blast-ultra-update-finally/</link>
		<comments>http://marbleblast.net/2008/10/marble-blast-ultra-update-finally/#comments</comments>
		<pubDate>Sat, 04 Oct 2008 19:55:38 +0000</pubDate>
		<dc:creator>Farhan</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[mbu update]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=130</guid>
		<description><![CDATA[It has been a very long wait but the wait is now over. Our hard work has finally paid off. You heard it here first (hopefully), the Marble Blast Ultra update is coming! The update includes all of the new maps that you see on Marble Blast Online at InstantAction. That is Playground, Marble It [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a very long wait but the wait is now over. Our hard work has finally paid off. You heard it here first (hopefully), the Marble Blast Ultra update is coming! The update includes all of the new maps that you see on Marble Blast Online at <a href="http://www.instantaction.com">InstantAction</a>. That is Playground, Marble It Up!, Bowl, Blast Club, Concentric (in place of Core), Promontory, Spires, Triumvirate, Vortex Effect, Ziggurat.</p>
<p>If you&#8217;ve never played these maps before, you can read an overview of them <a href="http://marbleblast.net/2008/03/marble-blast-online-new-multiplayer-maps-overview/">here</a>.</p>
<p>Not only will we be getting the new maps, we will also be getting more Achievements worth 50 gamerpoints which will be tied in with the maps! Leaderboards will not be reset, this update only contains minor bug fixes.</p>
<p>Watch our trailer for the upcoming Marble Blast Ultra map pack below. We accidently missed out <a href="http://youtube.com/watch?v=TiDp4ocWhGA&#038;fmt=18">Concentric</a>, sorry!</p>
<p>Don&#8217;t want to watch it on YouTube? Download the High Definition version <a href="http://rapidshare.com/files/159843175/01.11.08__2.37AM__MBU_Map_Trailer.wmv">here</a>.</p>
<div class="center"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/rXD8y4tWy3Y&#038;hl=en&#038;fs=1&#038;ap=%2526fmt%3D18"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/rXD8y4tWy3Y&#038;hl=en&#038;fs=1&#038;ap=%2526fmt%3D18" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></div>
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		<title>Marble Extractor, a project we were working on.</title>
		<link>http://marbleblast.net/2008/07/marble-extractor-a-project-we-were-working-on/</link>
		<comments>http://marbleblast.net/2008/07/marble-extractor-a-project-we-were-working-on/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 12:47:43 +0000</pubDate>
		<dc:creator>Farhan</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[marble blast extractor]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=126</guid>
		<description><![CDATA[As you all know by now, we created this website to make the update happen. It still didn&#8217;t end up happening, even with the hundreds of petition signatures we got on our forum. However, something better happened, InstantAction was made allowing everyone who didn&#8217;t have an Xbox 360 to be able to now play Marble [...]]]></description>
			<content:encoded><![CDATA[<p>As you all know by now, we created this website to make the <a href="http://marbleblast.net/about/">update</a> happen. It still didn&#8217;t end up happening, even with the hundreds of petition signatures we got on our forum. However, something better happened, InstantAction was made allowing everyone who didn&#8217;t have an Xbox 360 to be able to now play Marble Blast Ultra (now named Marble Blast Online) with all the new updates and experience the fun.</p>
<p>We eventually got bored of rolling around in one map for several hours and ended up thinking of new ways to bring more fun to MBU, not a gametype, not tricks, but to hack the game so we can get access to the files. We thought we&#8217;d just share this.</p>
<p>We coded a program that could open up a file named &#8220;marble.bza&#8221;, this was the core MBU file which had everything packed inside it. Our program worked, so we extracted all the files within that core file. However, the problem we had was to rebuild this &#8220;marble.bza&#8221; file and keep its signature encryption the same but due to Xbox Live now being so secure we couldn&#8217;t, otherwise we would&#8217;ve been able to edit the files and then play MBU, so instead we just played around with the files to see what really went into making MBU. Below are a few pictures for your interest.</p>
<p><strong>Interesting things we found:</strong></p>
<ul>
<li>Unused Sound files (some used for MBP, such as tim_trance)</li>
<li>Unused Images</li>
<li>Some useless coding</li>
<li>Some things we can&#8217;t share</li>
</ul>
<div class="center"><a href='http://marbleblast.net/wp-content/uploads/2008/07/marbleextractor.jpg' rel='lytebox[marble-extractor-a-project-we-were-working-on]'><img src="http://marbleblast.net/wp-content/uploads/2008/07/marbleextractor-150x150.jpg" alt="" title="Marble Extractor" width="150" height="150" class="alignnone size-thumbnail wp-image-129" /></a> <a href='http://marbleblast.net/wp-content/uploads/2008/07/marbleextractor02.jpg' rel='lytebox[marble-extractor-a-project-we-were-working-on]'><img src="http://marbleblast.net/wp-content/uploads/2008/07/marbleextractor02-150x150.jpg" alt="" title="Marble Extractor" width="150" height="150" class="alignnone size-thumbnail wp-image-128" /></a> <a href='http://marbleblast.net/wp-content/uploads/2008/07/marbleextractor03.jpg' rel='lytebox[marble-extractor-a-project-we-were-working-on]'><img src="http://marbleblast.net/wp-content/uploads/2008/07/marbleextractor03-150x150.jpg" alt="" title="Marble Extractor" width="150" height="150" class="alignnone size-thumbnail wp-image-127" /></a></div>
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		<title>I keep clicking forum link but&#8230;</title>
		<link>http://marbleblast.net/2008/06/i-keep-clicking-forum-link-but/</link>
		<comments>http://marbleblast.net/2008/06/i-keep-clicking-forum-link-but/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 19:18:14 +0000</pubDate>
		<dc:creator>Faraaz</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<category><![CDATA[down]]></category>

		<category><![CDATA[forum]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=125</guid>
		<description><![CDATA[All I get is this lousy error message saying the forum does not exist.
We&#8217;re sorry! We didn&#8217;t get rid of our forums on purpose! A few months ago we had to move our entire website to a new server, this meant we had to change a lot of things to get it up and running. [...]]]></description>
			<content:encoded><![CDATA[<p>All I get is this lousy error message saying the forum does not exist.</p>
<p>We&#8217;re sorry! We didn&#8217;t get rid of our forums on purpose! A few months ago we had to move our entire website to a new server, this meant we had to change a lot of things to get it up and running. However, we forgot to make a backup of our latest forum database (very stupid of us, we know). As you have seen we run phpBB forum software. We had a backup but it was from an older version of phpBB, so it was almost impossible (we still tried!) for us to import it into the latest version of phpBB released to date. We deeply apologize for this as we know a lot of you had some very interesting discussions including, top times, routes, custom content and much more. Again, we&#8217;re sorry!</p>
<p>This does not mean we will not have a forum any more, we have decided to use the <a href="http://forum.beta.instantaction.com/smf/index.php/board,3.0.html">Marble Blast Online</a> section within the <a href="http://forum.beta.instantaction.com/smf/">InstantAction forum</a>. We hope everyone from our community will start to post there and maybe also get involved with the whole forum!</p>
<p>We look forward to seeing you there.</p>
]]></content:encoded>
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		<title>More than just Marbles&#8230;</title>
		<link>http://marbleblast.net/2008/04/more-than-just-marbles-but-also-a-contest-what/</link>
		<comments>http://marbleblast.net/2008/04/more-than-just-marbles-but-also-a-contest-what/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 23:36:58 +0000</pubDate>
		<dc:creator>Faraaz</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=108</guid>
		<description><![CDATA[So InstantAction is constantly being updated with new content and brand new games – Rokkitball being the latest. Each new addition is as fun as the last and all the games on InstantAction can keep you busy for hours and hours. While we’re completely dedicated to everything Marble Blast related, we will also be including [...]]]></description>
			<content:encoded><![CDATA[<p>So InstantAction is constantly being updated with new content and brand new games – Rokkitball being the latest. Each new addition is as fun as the last and all the games on InstantAction can keep you busy for hours and hours. While we’re completely dedicated to everything Marble Blast related, we will also be including more information and content on the whole InstantAction platform. We are still 100% committed to the Marble Blast series, so don’t worry about this site turning its back on Marble Blast. Besides, look at our new domain name – if anything we’re even more dedicated.</p>
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		<title>Marble Blast Online Multiplayer Tricks - Marble City</title>
		<link>http://marbleblast.net/2008/04/marble-blast-online-multiplayer-tricks-marble-city/</link>
		<comments>http://marbleblast.net/2008/04/marble-blast-online-multiplayer-tricks-marble-city/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 23:14:32 +0000</pubDate>
		<dc:creator>Farhan</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://marbleblast.net/?p=109</guid>
		<description><![CDATA[It&#8217;s been a while since I&#8217;ve posted my second trick video, mainly due to Halo 3 commitments. Anyway, check out my 2nd tricks video and try them out yourself. You may see some imperfectly executed tricks and that’s because I had to rush this video and I also kept getting framerate problems while recording. In [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I&#8217;ve posted my second trick video, mainly due to Halo 3 commitments. Anyway, check out my 2nd tricks video and try them out yourself. You may see some imperfectly executed tricks and that’s because I had to rush this video and I also kept getting framerate problems while recording. In the end, I couldn’t record anymore because of the annoying problems, so I stopped at where I had recorded enough for this time. Enjoy!</p>
<div class="center"><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/pMAgYLlKhw0&#038;hl=en&#038;ap=%2526fmt%3D18"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/pMAgYLlKhw0&#038;hl=en&#038;ap=%2526fmt%3D18" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></div>
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		<title>Time to go shopping…</title>
		<link>http://marbleblast.net/2008/03/time-to-go-shopping%e2%80%a6/</link>
		<comments>http://marbleblast.net/2008/03/time-to-go-shopping%e2%80%a6/#comments</comments>
		<pubDate>Sun, 30 Mar 2008 00:32:34 +0000</pubDate>
		<dc:creator>Faraaz</dc:creator>
		
		<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://marbleblast.net/index.php/2008/03/29/time-to-go-shopping%e2%80%a6/</guid>
		<description><![CDATA[If you’ve been wondering what those mysterious ActionTokens you have in your account are used for, now’s the time you find out. 
As of March 27, these ActionTokens can be spent on locked items in InstantAction. In the case of Marble Blast Online, this translates to:

10 new multiplayer maps
Many brand new marbles and also the [...]]]></description>
			<content:encoded><![CDATA[<p>If you’ve been wondering what those mysterious ActionTokens you have in your account are used for, now’s the time you find out. </p>
<p>As of March 27, these ActionTokens can be spent on locked items in InstantAction. In the case of Marble Blast Online, this translates to:</p>
<ul>
<li>10 new multiplayer maps</li>
<li>Many brand new marbles and also the ones from Marble Blast Ultra</li>
<li>Or if you want it all, the Bundle Pack</li>
</ul>
<p>Aside from Marble Blast Online, in other games you can purchase various premium in-game items as well as new levels and such. You also get special site privileges, allowing you to invite a friend who does not own the premium content that you do. </p>
<p>If you’ve already spent your 500 free ActionTokens and you are in need of some more, then fear not – you can get some more. In InstantAction, simply go to ‘Profile’ then click the ‘Buy’ button next to your ActionToken count. You can buy 600 ActionTokens for $4.99, 1800 ActionTokens for $14.99 and 3000 ActionTokens for $24.99.</p>
<p>So what are you waiting for? <a href="http://www.instantaction.com">Go get yourself some new marbles!</a></p>
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